WS (While Standing): When a character makes the transition from a crouching position to a standing position, they are considered While Standing.
SOUL CALIBUR 6 PC GAMECUBE CONTROLLER FULL
Some moves can only be performed while in Full Crouch. Every character in the game has at least three attacks from a BT state, and some (such as Voldo) actually thrive on this.įC (Full Crouch): When a character is in a crouching position, they are considered in a Full Crouch state. Also known as Rushdown.īT (Back Turned): A state in which your character has their back turned to their opponent.
SOUL CALIBUR 6 PC GAMECUBE CONTROLLER CRACK
Pitbulls are known for their high offense strategy that involves nothing but brute force to crack an opponent's defenses. Much like a turtle, they will block or guard impact everything in order to get an opportunity for a counter attack. Turtle: A playing style used to describe overly defensive players who do not focus on attacking. This is different from 8WR as it requires precise timing to accomplish. In a lot of cases you'll get extra damage, but for some attacks you'll get special stuns that open an opponent up for more attacks.ĨWR (8 Way Run): Soul Calibur's movement system that allows players to move in eight different directions in the arena. Getting a CH bonus for an attack can give your attack different properties depending on the situation. Universal TermsĪT (Attack Throw): An attack that shifts to a throw when it hits an opponent.ĬH (Counter Hit): Hitting an opponent while they are in the middle of an action (such as attacking or moving). This Lexicon will provide you with explanations on all of the Soul Calibur-specific terms used by many players as well as general terms that can be found in other fighting games. M > N - Pressing M (button or direction) will allow you to enter into stance N : - Just Frame you must press the button during the specific frame m_n - You have the choice of using either button M or button N for your attack Lexiconįor a game that is as deep as Soul Calibur 2 is, a lot of terms and slang have been developed by players in order to simplify explaining many of the advanced concepts in the game. * - You must bring the directional pad/joystick back to a neutral state (aka the "5" position) before you execute the next move, or else the move will not come out. This is far strictier than the "," timing. ~ - Press the first button slightly before the second button.
![soul calibur 6 pc gamecube controller soul calibur 6 pc gamecube controller](https://i.ytimg.com/vi/xLdeWodWvGk/maxresdefault.jpg)
, - Press the first button after the second button. Here are the rest of the conventions that we'll be using in the guide. This notation is especially important to learn in the world of Soul Calibur because it is the standard form used in all serious discussion of the game. For a traditional fireball move, the notation would look like "236" and a Dragon Punch motion would be "623". So if a move required you to press back on the joystick, the corresponding number would be "4". These numbers represent the positions on the joystick/directional pad if you were on the 1st player side.
![soul calibur 6 pc gamecube controller soul calibur 6 pc gamecube controller](https://imgix.kotaku.com.au/content/uploads/sites/3/2012/05/811125-gamecube_controller_super.jpg)
![soul calibur 6 pc gamecube controller soul calibur 6 pc gamecube controller](https://i.ebayimg.com/images/g/-CEAAOSw9fZdsi4w/s-l400.jpg)
This guide uses Japanese-style notation for directional inputs.